Friday, February 28, 2014

THE BOOK OF TECMO: Addendum

This insert will be available in all first-run copies bought from me, Butt Douglas, in person. This is posted here for those of you who've purchased the book online, either in physical form or e-book. Thank you again for your support.

Dear Reader,

Thank you for purchasing this copy of ‘The Book of Tecmo’ and allowing me to transfer the proceeds to charity. It truly was a labor of love.

But it was also a labor of folly.

I had all but given up on the project in the early Summer of 2013. In fact, I’d basically forgotten about it until Gannonball Run was officially announced in early January—that’s when everything changed.

Soon, I was facing a monumental task the likes of this story’s protagonist, QB Browns. I had 8k words typed, and knew I’d need more than 50k to complete the story I wanted to tell. So on January 18th, 2014, I went to work.

It was a scramble. I barely took time to read over what I’d written to get back into the groove, leading to perhaps more than a few continuity issues. But thanks to the patience of my wife and endless amounts of Caribou coffee, I was somehow able to miraculously finish the book, only able to write on the weekends, in 5 weeks. My own little TecMoWriMo (see: NaNoWriMo) as I called it.

Unfortunately, despite this accomplishment, I had actually hoped to finish earlier in order to give it the proper amounts of editing. This was a luxury I could not afford, however, in order to have printed copies ready for the Madison tournament.

Therefore, I ask you to please excuse all my little typos and grammatical brain farts. I hope to have these corrected in a 2nd edition for the generations of little Tecmoers to come along.

I also have to ask you to excuse a glaring mistake I made early on in the book, referencing the ‘Run 2’ code that the players use to find the secret loft of the hotel. It was originally planned to be ‘Run 4’ (hence the combination the players use of the ‘A’ button and ‘Down’ arrow) but was changed to ‘Run 2’ due to the overwhelming preference for that play. While I fixed that with a simple Find and Replace, I made the editorial miscue of not fixing the combination. My face is full of egg knowing that this error exists in a book meant for faithful Tecmoers. It will be corrected in future editions.

Not that I think I’m some Tecmo extraordinaire who can even successfully run that play…

Anyway, thank you again for your purchasing this work and supporting me in this weird task I gave myself. It does not go unnoticed. I did it for you, the person still playing this seemingly simple game over 20 years later, with a love and dedication that is deserving of a work such as this—something you can curl up with in between rousing games with your buddies or online, or to read to your children (not recommended) as they drift off to sleep, dreaming one day that they could be a Tecmo Champion.

Sincerely,
Butt Douglas/Erik Bergstrom

THE BOOK OF TECMO

At long last, it's here. I truly feel as though I've given birth. Thanks for everyone who's stuck by me through the process, egged me on, offered advice and to those who have already gobbled up early copies.

Here is a quick FAQ if you've somehow stumbled here on your own.

Q: Why?
A: My first love, believe it or not, isn't Tecmo. It's writing. Whether it's the cold drivel I write for my job or fun, meandering fiction, I enjoy it beyond measure. For a long time, however, I've been stuck. For most of my life, strange and bizarre dreams have inspired my writing, but I'd been without these friends for a long time. Just a few days removed from Tecmo IX: Marino Royale, I had one of those dreams—which is believable, considering how much Tecmo ruled over the past week or so of my life. So I woke up, filled a cup of coffee, and began outlining this crazy story as it came to me from the muses in my own little dream-world.

Q: What?
A: Along with writing, I also do enjoy a game of Tecmo Super Bowl here and there. Never did I realize the amount of skills or knowledge that some people possess, however, leaving me light years behind. Still, I find the game captivating for the same reasons the veterans do; one of those being the characters (just look at the past 2 years of this blog). Now, of course, the characters in the game are based off of real people, but over the 20+ years the game has been around, they've almost taken on a life of their own. And so, even knowing I may have to lawyer up, I got to work on yet another video game novelization—this time, based on Tecmo Super Bowl.

And I sincerely hope you enjoy what I did with these characters that have been a part of your own lives for so very long.



Hard copies are available now right HERE. If you're a collector of rare artifacts, I suggest you buy one now. I'm in the process of editing noticeable typos and possible continuity issues for a 2nd edition, but I wanted to get up the un-edited versions now for those who wanted a little treat before Gannonball Run.

You can also get a Kindle version HERE.

I am forwarding any royalties to the different charitable organizations run by the players I mention in this book. Some people have asked me why I'm doing this. The purpose of this is two-fold: I don't feel I should make money on the backs of others, and I feel the work these guys do is far more worthy and important than me writing libel about them for fun. Plus, I don't really expect this to make the kinds of money that would make a difference in my life. It's just for fun, and to see a smile on the faces of people who've kindly let me enter their fold on the Tecmo scene.

Thanks again. Your resident Tecmo Bowl Writer,

Butt Douglas